Achievement Diaries
Ironman AIO can complete two Achievement Diaries: Ardougne Diary - Easy and Varrock Diary - Easy. Add them from the Diaries section of the Activities tab. Neither takes an amount. You only pick where the reward lamp goes.
Both diaries are members-only. If your membership runs out, the script stops picking them (see Membership).
How a diary run works
Section titled “How a diary run works”- It reads your diary. When the task starts, the script opens the Achievement Diary tab and checks which easy tasks you still need. It does only those, so tasks you’ve already finished are skipped. It reads the diary again each time the game tells you an easy task is complete.
- It banks for the tasks that are left. It withdraws only what those tasks need, such as coins, tools, food or diary items you already have. Anything else it buys or gathers along the way.
- It works through the tasks in roughly the order shown in the tables below.
- It claims the reward. When nothing is left, it talks to the diary’s reward NPC and claims the rewards.
- It uses the lamp. The reward lamp is rubbed on the skill you picked (see Reward lamps).
The diary counts as done once you’ve claimed its reward, and only then. Until you meet every requirement listed below, the diary waits and shows what’s missing, for example “Requires membership, 20 Thieving.”, while the script works on other tasks. If nothing else can run, the script ends with that reason.
Ardougne Diary - Easy
Section titled “Ardougne Diary - Easy”Requirements
Section titled “Requirements”| Requirement | Needed |
|---|---|
| Membership | Yes |
| Quests | Biohazard, Plague City, Rune Mysteries |
| Thieving | 20 |
What it does
Section titled “What it does”| Diary task | What the script does |
|---|---|
| Sell silk for 60 coins | Takes silk from your bank if you have some. Otherwise it buys one from the silk trader in Al Kharid for 2 coins. It then sells the silk to the silk merchant in the Ardougne market for 60 coins. |
| Have Tindel Marchant identify a Rusted Sword | Without a rusty sword, it enters the H.A.M. Hideout near Lumbridge and pickpockets H.A.M. members until it gets one. Then it gives the sword to Tindel Marchant in Port Khazard, which costs 100 coins. |
| Wizard Cromperty teleport | Asks Wizard Cromperty in East Ardougne to teleport you to the Rune Essence mine. |
| Steal a cake | Stands by the Baker’s stall in the Ardougne market and steals from it. |
| Use the altar in East Ardougne’s church | If your Prayer points are full, it turns on a prayer to drain a few. Then it prays at the altar. |
| Go out on the Fishing Trawler | Crosses the gangplank at Port Khazard and waits for the trawler to sail. Once at sea, it asks Murphy to take you back to port. If the boat has sunk, it climbs onto a barrel instead. It doesn’t play the minigame. |
| Enter the Combat Training Camp | Opens the camp gate north of West Ardougne. |
| Use the Ardougne lever | Pulls the lever in Ardougne into the Wilderness. Then it pulls the lever there straight back. |
| View Aleck’s Hunter Emporium | Opens Aleck’s shop in Yanille. |
| Check your insured pets with Probita | Uses Probita’s Check option in East Ardougne. |
| Claim the reward | Talks to Two-pints in East Ardougne. |
The silk buy and the rusty sword hunt come first, followed by the Ardougne tasks in the order shown.
Supplies and spending
Section titled “Supplies and spending”- Coins: it takes between 150 and 500 coins from the bank. It spends 2 coins on silk (only if you don’t own any) and 100 coins at Tindel Marchant. If you own fewer than 150 coins, the script handles the shortage as described in Money.
- Food: while you still need the rusty sword, it takes up to 20 pieces of your best food for pickpocketing.
- Pickpocketing loot: coin pouches are opened as they build up. When your inventory fills, it drops the junk H.A.M. members give you, such as bronze to steel tools, leather bodies, feathers, logs, thread, cowhide, uncut opals and jades, ores and grimy herbs.
Varrock Diary - Easy
Section titled “Varrock Diary - Easy”Requirements
Section titled “Requirements”| Requirement | Needed |
|---|---|
| Membership | Yes |
| Quest | Rune Mysteries |
| Mining | 15 |
| Agility | 13 |
| Crafting | 8 |
| Runecraft | 9 |
| Fishing | 20 |
| Thieving | 5 |
| Strength | 20, or an Earth talisman in your bank or inventory |
| Kudos | 50, earned by the task when you’re short (the GUI shows “50 Kudos (earned at the Varrock Museum when short)”) |
What it does
Section titled “What it does”| Diary task | What the script does |
|---|---|
| Browse Thessalia’s store | Opens Thessalia’s shop in Varrock. |
| Aubury teleport | Asks Aubury in Varrock to teleport you to the Essence mine. |
| Mine iron in the south-east Varrock mine | Mines iron rocks there. Needs a pickaxe. |
| Enter the second level of the Stronghold of Security | Walks down to the second level. |
| Jump the fence south of Varrock | Jumps over the fence. |
| Chop a dying tree in the Lumber Yard | Chops the dying tree. Needs an axe. |
| Make a plank at the Sawmill | Right after the dying tree, it uses the logs (or chops a tree by the Sawmill for some) and buys a plank from the Sawmill operator for 100 coins. |
| Buy a newspaper | Buys one from Benny in Varrock for 50 coins. |
| Give a dog a bone | Takes bones from your bank. With none, it kills chickens near Lumbridge until one drops a bone. It then uses the bone on the stray dog in Varrock. It checks three spots for the dog and hops worlds if none is found. |
| Spin a bowl and fire it in Barbarian Village | Mines clay in the Dwarven Mine, picks up the bucket in Varrock Palace and fills it with water, then makes soft clay. It spins a bowl on the potter’s wheel in Barbarian Village and fires it in the oven there. Clay, soft clay, an unfired bowl or a bucket already in your bank are used first. |
| Steal from the Tea stall | Steals once from the tea stall in Varrock. |
| Catch trout at Barbarian Village | Lure-fishes in the River Lum until it catches a trout. Needs a fly fishing rod and feathers. |
| Craft earth runes | Uses an Earth talisman from your bank. Without one, it kills Earth wizards until one drops it. Essence comes from your bank (pure essence first, then rune essence), or it mines some in the Essence mine through Aubury. It then enters the Earth altar north-east of Varrock and crafts the runes. |
| Speak to Haig Halen with 50 Kudos | Talks to Curator Haig Halen in the Varrock Museum. |
| Claim the reward | Talks to Toby in Varrock. |
Missing tools are bought before the tasks that need them.
Supplies and spending
Section titled “Supplies and spending”- Coins: when it needs to buy something, it takes at least 100 coins from the bank. Possible costs:
- 50 coins for the newspaper.
- 100 coins for the plank.
- A bronze axe from Bob in Lumbridge if you own no usable axe.
- A bronze pickaxe from Nurmof in the Dwarven Mine if you own no pickaxe.
- A fly fishing rod and feathers from Gerrant in Port Sarim if you don’t own them. It buys as many feathers as your coins allow, up to 500.
- Tools: it brings your best owned axe and pickaxe. It only buys bronze ones when you own none.
- Earth wizard trip: if you need the talisman, it equips your best owned melee gear, fills the rest of your inventory with food and switches to the Aggressive attack style.
Reward lamps
Section titled “Reward lamps”Each easy diary gives an Antique lamp. The lamp can’t be banked and only works on a skill at level 30 or higher. The script rubs it as soon as you carry it and aren’t in combat. Each diary has two lamp options in its editor:
- Lamp skill: the skill you want the lamp on. Default lets the script choose.
- Fallback lamp skill: used if your lamp skill is below 30 when the lamp arrives.
The script picks the first skill on this list that is level 30 or higher and that you can train:
- Your Lamp skill.
- Your Fallback lamp skill.
- Herblore, then Slayer, then Prayer.
- Your lowest skill at level 30 or higher, but never Attack or Defence.
Skills you can’t use yet are skipped. That covers members skills on a free account, Herblore before Druidic Ritual, Runecraft before Rune Mysteries, and Construction before you own a house.
If you finish both diaries, each lamp goes on the skill chosen for the diary that gave it. If no skill is 30 yet, the lamp stays in your inventory until one is. See Lamps and rewards for how lamps work across the script.