Minigames
Ironman AIO has four minigame tasks. Varrock Cleaner cleans finds at the Varrock Museum for Kudos or for lamp XP on one skill. Rogues Den Minigame runs the Rogues’ Den maze until you own the full rogue outfit. Fishing Trawler plays the trawler until you own the full angler outfit. Warriors’ Guild farms tokens and then defenders up to the one you pick.
To add one, open the Activities tab, find the task in the Minigames section and fill in its options. The requirement list at the top of each task shows what your account still needs.
Varrock Cleaner
Section titled “Varrock Cleaner”The script cleans finds in the cleaning area at the Varrock Museum. It takes uncleaned finds from the pile, cleans them at the specimen table, and handles the finds and lamps that come out of them.
What you need: membership and The Dig Site.
Options:
| Option | What it means |
|---|---|
| Goal | Skill level or Get Kudos. See below. |
| Skill (Skill level only) | The skill every museum lamp goes on. Any skill except Sailing. |
| Level range (Skill level only) | From → To. To must be 2-99. From is optional and must be below To. |
| Lamp skill (Get Kudos only) | The skill lamps go on. Default lets the script pick. |
You can add the task more than once, for example one Get Kudos entry and one Skill level entry.
Skill level
Section titled “Skill level”Every museum lamp you get from cleaning goes on the skill you picked, until that skill reaches the To level.
- The task waits until the skill is at the From level. Leave From blank to start straight away.
- It also waits until the skill is at least level 10, because the cleaning lamp can only be used on a skill at level 10 or higher.
- It waits if the skill can’t take lamps yet: a members skill on a free account, Herblore before Druidic Ritual, Runecraft before Rune Mysteries, or Construction before you own a house.
This goal doesn’t talk to Historian Minas or the Information Clerk. If a find for an empty museum display or the clean necklace turns up along the way, it still hands it in (see Get Kudos below), but it doesn’t keep cleaning just to fill the displays.
Get Kudos
Section titled “Get Kudos”The script works through everything the museum gives Kudos for, then claims the rewards:
- Display finds. Some cleaned finds are needed for the museum displays. When one turns up, it takes the find to Sinco Doar to identify it, then puts it in its display case. It keeps cleaning until all five displays are filled.
- The necklace. When a clean necklace turns up, it shows it to Sinco Doar. This unlocks the Digsite pendant.
- Quest Kudos. It talks to Historian Minas for every finished quest he gives Kudos for: Demon Slayer, Rune Mysteries, Shield of Arrav, A Tail of Two Cats, Hazeel Cult, Priest in Peril, In Aid of the Myreque, Making History, Merlin’s Crystal, Observatory Quest, Temple of Ikov, Curse of the Empty Lord, The Grand Tree, What Lies Below and Defender of Varrock. Quests you haven’t finished are skipped. If a claim still hasn’t gone through after three talks with him, it gives up on that claim for the session.
- Kudos rewards. It talks to the Information Clerk to claim the rewards at 50, 100 and 150 Kudos.
It claims the quest Kudos and rewards only once the displays and necklace are done and your inventory holds nothing but the cleaning kit and finds, with at least 8 free slots. If it needs the room, it banks first.
Some quest claims hand you a museum lamp. The script rubs each lamp as soon as you get it. Each lamp has a minimum level for the skill it goes on:
| Lamp | Minimum level |
|---|---|
| Cleaning finds | 10 |
| Shield of Arrav, Merlin’s Crystal, Making History | 20 |
| Defender of Varrock | 30 |
| Curse of the Empty Lord | 50 |
If your Lamp skill is below a lamp’s minimum or can’t take lamps, or you left it on Default, the lamp goes on a random skill that qualifies. That random pick never chooses Attack, Defence or Prayer.
Step by step
Section titled “Step by step”- Cleaning kit. It takes a trowel, rock pick, specimen brush, leather gloves and leather boots from the tools in the cleaning area. It wears the gloves and boots. If your inventory is too full to take them, it drops an uncleaned find (or another find) to make room.
- Collecting. It takes uncleaned finds from the pile until your inventory is full.
- Cleaning. It cleans them at the specimen table.
- Sorting. Finds that an empty museum display still needs, and the clean necklace, are handed in as described above. Every other find goes into the storage crate.
- Rewards. Uncut opals and uncut jades are kept. Every other reward is dropped, unless you were already carrying that item when the task started.
- Banking. The kept gems go to the bank in batches. Each trip it picks a random point between 17 and 21 slots: once the kit, the gems and your own items fill that many slots, it banks the gems. Items you were carrying when the task started are banked too, never dropped. It takes the kit back out with it.
When it’s done: Skill level is done when the skill reaches the To level. Get Kudos is done when all five displays are filled, the necklace is unlocked, and there are no quest claims or Kudos rewards left to take. Either way, it first finishes what’s in hand: it cleans or stores the last finds, rubs any lamps and banks the gems.
Rogues Den Minigame
Section titled “Rogues Den Minigame”The script runs the Rogues’ Den maze in Burthorpe. Each finished run gives a rogue’s equipment crate, and the script opens the crates for the rogue pieces you’re missing.
What you need: membership, 50 Agility and 50 Thieving. Until you have them the task waits and says what’s missing, for example “Rogues’ Den needs 50 Agility and 50 Thieving.”
Option: Run energy boost sets what the script uses to top up run energy before each run:
| Boost | When it’s used |
|---|---|
| None | Waits at the maze gate until run energy is 85% or more. |
| Strange fruit | Below 85% energy, takes enough fruit to get back to 85% (it counts 30% per fruit) and eats them. |
| Energy potion | Below 85% energy, takes one potion and drinks it. |
| Super energy potion | Below 85% energy, takes one potion and drinks it. |
| Stamina potion | Below 70% energy, or when no stamina effect is active, takes one potion and drinks it. |
| Extended stamina potion | Same as Stamina potion. |
Any dose of the potion counts. If the bank has none of your chosen boost, it waits for 85% run energy instead.
Step by step:
- Gear check. It looks in the bank to see which rogue pieces you already own.
- Banking. The maze must be entered with nothing worn or carried. At the den’s bank it deposits your whole inventory and all worn gear, then takes out your energy boost if you picked one.
- First-time unlock. If the gate guard turns you away, it talks to Brian O’Richard and accepts his offer to unlock the maze.
- Run energy. It eats or drinks the boost, or waits at the gate for 85% run energy.
- The maze. It goes through the gate and runs the course: the obstacles, the flash powder on the guard, the tile puzzle and the safe at the end. Run is turned on if it’s off.
- Opening crates. It searches each rogue’s equipment crate and picks the next missing piece, in this order: mask, top, trousers, boots, gloves. Crates in the bank are taken out to open.
When it’s done: when you own all five rogue pieces (mask, top, trousers, gloves and boots), in the bank, worn or carried. Only that counts: a task that can’t run yet waits rather than counting as done.
Fishing Trawler
Section titled “Fishing Trawler”The script plays Fishing Trawler at Port Khazard until you own the full angler outfit.
What you need: membership and 15 Fishing. Until you have them the task waits and says what’s missing, for example “Fishing Trawler needs 15 Fishing.” This task has no options.
What it brings:
- An axe to chop the kraken’s tentacles. Any axe you own will do. If you own none, it buys a bronze axe.
- A hammer to fix the broken rails. If you own none, it banks 10 coins and buys one at the Port Khazard general store.
- Angler pieces. At 34 Fishing or higher, it wears the angler pieces you own.
Anything else in your inventory is banked first.
Step by step:
- World. It hops to world 370, the Fishing Trawler world, before boarding.
- Boarding. It crosses the gangplank onto the trawler. If you have a follower with you, the game won’t let you board, so it goes back to the bank.
- On board. It turns off the boat’s camera shake and closes the trawler info window. If it ends up below deck, it climbs the ladder.
- The game. It chops each kraken tentacle with the axe and fixes broken rails with the hammer. Between tentacles it waits at one side of the deck, switching sides after each tentacle it chops.
- Rewards. Once the game says you’ve contributed enough to earn rewards, it inspects the trawler net back at Port Khazard and uses Bank-all, so the whole catch goes straight to your bank.
- When an angler piece turns up in the net, it banks before the next game.
When it’s done: when you own the angler hat, top, waders and boots. Only that counts: a task that can’t run yet waits rather than counting as done.
Warriors’ Guild
Section titled “Warriors’ Guild”The script earns Warriors’ Guild tokens at the Magical Animators, then spends them on the cyclopes until it has the defender you picked.
What you need: membership, and 130 combined Attack and Strength (or 99 in either one) to enter the guild.
Options:
| Option | What it means |
|---|---|
| Armour for tokens | The armour set it animates for tokens. Default: Black. |
| Defender to gather | The best defender to get. It collects every defender up to this one, in order. Default: Rune. |
Tokens per kill for each armour set:
| Armour | Tokens a kill |
|---|---|
| Bronze | 5 |
| Iron | 10 |
| Steel | 15 |
| Black | 20 |
| Mithril | 25 |
| Adamant | 30 |
| Rune | 40 |
The script needs the full helm, platebody and platelegs of the set you pick. If you don’t own them, it buys them. If no shop the script can use sells a missing piece, the task is blocked and names the missing items. Bronze, iron and steel pieces are sometimes lost when the armour dies, and the script buys them again.
You can add the task more than once.
Token phase
Section titled “Token phase”- Token target. It picks a random target between 100 and 1,000 tokens. The more defenders you still need, the higher the target, and the dragon defender counts for much more than the others.
- Banking. It wears your best melee gear, takes the armour set in the inventory and takes food: up to 8 at first, then less once it learns how much a trip really uses (see Food and safety).
- Animating. At the animators it places the armour, kills the animated armour, and picks up the tokens and armour pieces. If the inventory is full, it eats food to make room.
- It banks when it’s out of food and below 50% health, or when the inventory is full and there’s no food to eat.
Defender phase
Section titled “Defender phase”- Banking. Once you own enough tokens, it banks for all of them, your best defender (worn or carried, so Kamfreena can see it) and up to 16 food.
- The cyclops room. It needs at least 100 tokens to go in. It goes to the top floor, opens the door to the cyclops room and kills cyclopes, picking up any defender that drops.
- New defender. As soon as a better defender drops, it leaves the room and goes back in, so the next defender can start dropping.
- Leaving. It leaves when your tokens run out, when it’s out of food and below 50% health, or when the inventory is full with no food.
- More tokens. If you have fewer than 100 tokens and still need defenders, it picks a new token target and goes back to the animators.
The dragon defender drops only from the cyclopes in the guild basement. The script climbs down the ladder and opens the door to the basement cyclops room. The first time, the door needs a rune defender, so it fetches yours from the bank if it isn’t carrying one.
Gear: it wears the best melee weapon and shield it can get, plus the best melee helmet, body, legs, boots, gloves, cape, necklace and ring you own. While farming tokens it doesn’t wear the animator armour, because that set stays in the inventory.
When it’s done: when you own the defender you picked, or a better one, in the bank, worn or carried. The task isn’t swapped out by the rotation timer; it runs until it’s done or blocked.