Account seeds
Every account has its own seed. Ironman AIO uses it wherever a choice is left open: a preset’s switch levels and methods, the per-account task order, the Any (per account) method and spots, and many small habits such as when to eat. The same account makes the same choices every run, and different accounts make different ones, even on the same profile.
Where the seed comes from
Section titled “Where the seed comes from”The OnlyBot client gives each account its own set of preferences, worked out from the account’s name. Ironman AIO takes its seed from there. That means:
- It’s the same every time you run the same account. Stopping and restarting doesn’t reshuffle anything.
- It isn’t stored in your profile, so one profile gives every account its own version of the plan.
- There’s no setting to change or re-roll it.
- Before you log in, the account’s name isn’t known, so there’s no seed yet. The Presets preview shows sample accounts until you log in, and the script builds its plan after logging in.
Each decision reads the seed on its own, so changing one part of a plan doesn’t reshuffle the rest. Adding a task to your list mainly moves the decisions that involve that task; the others mostly stay where they were.
What the seed decides
Section titled “What the seed decides”Presets
Section titled “Presets”A preset is a route with open choices, and the seed fills them in:
- Goals given as a range, such as Woodcutting to somewhere between 30 and 45.
- Switch levels between stages, such as moving from burning logs to Wintertodt somewhere between 50 and 58.
- Methods for each stage, picked by weight. For example, 3 in 5 accounts start Firemaking with Chop & Burn and 2 in 5 with Chop & Bonfire.
- Method options, such as whether to fletch in Mass Wintertodt or use the Use Wyrm option for Agility.
- Optional extras: which of a preset’s extra tasks the account does, if any.
- The order and pacing of the whole plan (see below).
Randomize task order per account
Section titled “Randomize task order per account”With Randomize task order per account on in Preferences, and always for presets, the account orders the plan itself instead of using the Setup order. Requirements come first:
- Stages of the same skill run lowest goal first.
- A task that needs a quest comes after that quest.
- A task that needs a level comes after the skill tasks that end at or below that level. It can land before a higher stage of the same skill. For example, a quest needing 35 Woodcutting can sit before a Woodcutting 60 task: Woodcutting runs first, and the quest takes over once the account reaches 35.
- Daddy’s Home comes before Wintertodt, Tempoross and Mahogany Homes.
- Quests a method needs come first: Druidic Ritual before Herblore, Temple of the Eye before GOTR, Children of the Sun before Blessed Bone Shards and Wealthy Citizens, The Restless Ghost and Priest in Peril before Ectofuntus, and the Vale Totems miniquest before Vale Totems.
- A requirement with alternatives (“this or that”) doesn’t force any order.
Within those rules the order comes from the seed. Each task in your list gets its own place, so a task you delete and add again can land somewhere new.
Pacing
Section titled “Pacing”Each account also gets a pacing style, shown on the Presets preview as Pacing:
| Pacing | Share of accounts | What it means |
|---|---|---|
| block | About 40% | Finishes one thing before the next. |
| mixed | About 35% | Sometimes stays, sometimes switches. |
| interleave | About 25% | Switches between things. |
On top of that, each account leans towards doing quests earlier, later, or anywhere in the plan. Tasks that unlock several others are pulled a little earlier.
If something in the plan needs a requirement nothing provides, the script notes it in its log and that task waits. A requirement loop in the plan is broken so the order can still be finished.
Any (per account) methods
Section titled “Any (per account) methods”On the Setup screen, the Any (per account) method lets each account train a skill its own way between your From and To levels. The routes:
| Skill | Route |
|---|---|
| Agility | Auto-progress to 30-40, then Auto-progress (3 in 4) or Agility Pyramid (1 in 4) to 45-60, then Auto-progress. About 7 in 10 accounts use Use Wyrm. |
| Crafting | Glass blowing to 10-16, then Glass blowing (2 in 3) or Bow strings (1 in 3). |
| Firemaking | Chop & Burn (3 in 5) or Chop & Bonfire (2 in 5) to 50-58, then Mass Wintertodt (3 in 4) or Solo Wintertodt (1 in 4) to 70-85, then Mass Wintertodt (2 in 3) or Solo Wintertodt (1 in 3). |
| Fishing | Small Net Fishing to 20-28, then Fly Fishing. |
| Fletching | Fletch & Drop (2 in 3) or Fletch & Bank (1 in 3) to 20-40, then either, half and half. |
| Mining | Auto progress. About 4 in 10 accounts power mine (drop ore instead of banking it). |
| Runecrafting | Arceuus Library to 27-40, then GOTR (4 in 5) or Arceuus Library (1 in 5). |
| Thieving | Men to 5-9, Cakes to 25-32, Fruit Stalls to 50-58, then Wealthy Citizens (or Fruit Stalls to the goal, see below). |
| Woodcutting | Chop & Drop (2 in 3) or Chop & Bank (1 in 3) to 30-45, then either, half and half. |
A level range such as “30-40” means each account switches at its own level in that range. Only the part of the route between your levels is used: Thieving 35 → 60 starts on Fruit Stalls.
Choices belong to the skill, so two Any (per account) tasks for the same skill on one account agree on switch levels and methods. GOTR is only used when Temple of the Eye is complete or in your list; otherwise the account stays in the Arceuus Library. In the same way, Wealthy Citizens is only used when Children of the Sun is complete or in your list; otherwise the account stays on Fruit Stalls to your goal.
Where a location list offers Any (per account) (Combat, Cooking, Fishing, Mining, Thieving and Woodcutting), and for a few spots the script chooses itself, each account settles on one of the first four usable spots and keeps it. A spot that becomes usable later only takes over if that account ranks it higher, so accounts don’t all move to the same new spot at the same level. For Combat, Any (per account) never picks a spot in the Wilderness.
Habits
Section titled “Habits”The account’s own preferences also shape how it plays. These include:
- When it eats, as a share of its health.
- The pattern it drops items in.
- How it cleans herbs, and how it splits Herblore over bank trips: clean all, then unfinished potions, then potions (about half of accounts); herbs with vials, then potions (about a quarter); or everything in one inventory (about a quarter).
- How much the pause between tasks varies.
- Its break habits and bedtime when Circadian breaking is on (see Preferences).
- Which money maker it prefers when several are equally good.
- The order it buys the items for a gear loadout.
What the seed doesn’t change
Section titled “What the seed doesn’t change”- Your Setup order, unless Randomize task order per account is on or a preset is active.
- Methods and locations you pick yourself. Only Any (per account) is left to the seed.
- Your goals (From and To levels, amounts) and everything in Preferences.